Crafting and Modifications
Weapons and Armor can be modified with different Qualities. Adding a Standard Quality to a Weapon or piece of Armor is a draw of Intelligence + Handy, with a penalty equal to twice the number of Modifications on the object. Adding an Advanced Quality follows the same rules, but uses Engineering instead of Handy.
Armor Piercing: When attacking, subtract 1 from the target’s Armor. This can be taken up to 3 times.
Deadly: This weapon gains an additional +1 Damage. This can be taken up to two times.
Defensive: This weapon gives a +1 bonus to Defense. This can be taken up to 3 times. (Melee Weapons Only)
Sawed Off: The shotgun’s range is lowered to 10/20, but attacks with it deny the target any Defense. (Shotgun Only)
Finesse: When using the weapon to make attacks, you may substitute your Dexterity for Strength. (Medium or Small Melee Only)
Grapple: Add the weapon’s damage rating to your pool when grappling. (Only Small Melee)
Stun: All damage this weapon deals is converted into bruising and you impart the Tilted Condition on a successful attack. You can attempt to deal lethal damage with this weapon, but doing so imparts a -3 penalty and no longer imparts the Tilted Condition.
Throwing: This weapon can be used as a ranged weapon whose attacks are made with Athletics. It’s range is based on your Strength. (Only Medium Melee or Small Melee)
Aerodynamic: This thrown weapon has double the usual Range. (Must have Throwing)
Semi-Automatic: This weapon is capable of a concentrated burst of fire. It allows the character to make the Covering Fire Maneuver. (Handgun or Rifle only)
Full Auto: The weapon is capable of full autofire. It allows the character to make the (Must have Semi-Automatic)
9-again: Attack draws gain the 9-again quality. This takes up the space of 2 Modifications on the Weapon.
Fancy: The weapon looks very impressive and beautiful. Whenever your weapon might be used in a Social situation, it gives a +3 bonus to Social draws.
Reinforced: Your armor gains +1 to it’s Rating.
Nimble: The Defense penalty for wearing this armor is reduced by 1. (Archaic or Body Armor Only)
Defensive: The Shield gains +1 Defense. This can be taken up to 3 times. (Shield Only)
Concealable: Your armor is concealable, allowing you to hide it under other clothes with Stealth at no penalty. (Heavy Clothing Only)
Spiked: Your unarmed melee attacks deal lethal damage instead. (Archaic or Body Armor only)
Kevlar: This Armor treats it’s Rating as 2 higher when it is defending against an attack made with Guns. (Heavy Clothing, Archaic, Body Armor only)
Strengthened: Your armor gains another +1 to it’s Rating. (Archaic Armor Only, must have Reinforced)
Bracing: Your armor provides assistance and steadys any shots you make. Gain a +1 bonus to all attacks made with Guns.